Проектная работа - MVP
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@@ -8,9 +8,9 @@ bevy = { version = "0.18", default-features = false, features = ["2d_bevy_render
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# bevy = { version = "0.18" }
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tracing = "0.1"
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tracing-subscriber = "0.3"
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rand = "0.10"
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# for examples
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rand = "0.10"
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rand_chacha = "0.10"
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[profile.release]
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@@ -22,9 +22,8 @@ pub fn print_all_entities_by_press_enter(input: Res<ButtonInput<KeyCode>>, mut c
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}
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/// Замедлить время и поставить на паузу
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pub fn set_initial_time_speed_to_slow_and_pause(mut time: ResMut<Time<Virtual>>) {
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pub fn set_initial_time_speed_to_slow(mut time: ResMut<Time<Virtual>>) {
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time.set_relative_speed(1.0 / 8.0);
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time.pause();
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}
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/// обертка над функцией [crate::tools::split_by_grid] для ее отладки
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@@ -14,8 +14,10 @@ pub use position::Position;
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pub const GRID_SIZE: u8 = 32;
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pub const HEAD_SIZE: u8 = (GRID_SIZE as f32 * 1.1).ceil() as u8;
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pub const SNAKE_VELOCITY: u8 = (GRID_SIZE as f32 / 0.33).ceil() as u8;
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pub const SNAKE_VELOCITY: u8 = (GRID_SIZE as f32 * 3.0).ceil() as u8;
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pub const FIELD_SIZE: u8 = 20;
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pub const MAX_MEALS_ON_FIELD: u8 = 5;
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pub const MEAL_SIZE: u8 = (GRID_SIZE as f32 * 0.75).ceil() as u8;
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/// Голова змеи
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#[derive(Component)]
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@@ -36,3 +38,13 @@ pub struct Velocity(pub f32);
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/// Еда
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#[derive(Component)]
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pub struct Meal;
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/// Таймер респавна еды
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#[derive(Resource, Deref, DerefMut)]
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pub struct MealRespawnTimer(Timer);
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impl MealRespawnTimer {
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pub fn new(period: f32) -> Self {
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Self(Timer::from_seconds(period, TimerMode::Repeating))
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}
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}
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@@ -1,8 +1,9 @@
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use bevy::prelude::*;
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/// Направление движения
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#[derive(Component, PartialEq, Clone, Copy, Debug)]
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#[derive(Component, PartialEq, Clone, Copy, Debug, Default)]
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pub enum Direction {
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#[default]
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Up,
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Left,
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Down,
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@@ -67,12 +68,6 @@ impl Direction {
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}
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}
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impl Default for Direction {
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fn default() -> Self {
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Direction::Up
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}
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}
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impl std::fmt::Display for Direction {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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match self {
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@@ -1,4 +1,7 @@
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use bevy::prelude::*;
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use std::collections::HashSet;
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use bevy::{color::palettes::tailwind::*, prelude::*};
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use rand::RngExt;
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use crate::{domain::*, tools::split_by_grid};
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@@ -7,19 +10,19 @@ fn moving(
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velocity: &f32,
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time: &Time<Fixed>,
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direction: &mut Direction,
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mut transform: &mut Transform,
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transform: &mut Transform,
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entity: Entity,
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commands: &mut Commands,
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switch_direction: impl FnOnce(Position) -> Option<Direction>,
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) {
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// первая часть движения - до границы сетки
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let delta = velocity * time.delta_secs();
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let src = direction.get_coord(&transform);
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let src = direction.get_coord(transform);
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let sign = direction.get_change_sign();
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let dst = src + sign * delta;
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let mut splited = split_by_grid(src, dst, GRID_SIZE as f32).into_iter();
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let first = splited.next().unwrap_or((0.0, 0.0));
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direction.set_coord(&mut transform, first.0);
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direction.set_coord(transform, first.0);
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// вторая часть движения - после границы сетки
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if let Some(second) = splited.next() {
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@@ -32,10 +35,10 @@ fn moving(
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let src = direction.get_coord(&*transform);
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let sign = direction.get_change_sign();
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let dst = src + sign * delta;
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direction.set_coord(&mut transform, dst);
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direction.set_coord(transform, dst);
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// создать событие прохождения границы сетки
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commands.entity(entity).trigger(|e| GridBarier::new(e, pos, (&*direction).clone()));
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commands.entity(entity).trigger(|e| GridBarier::new(e, pos, *direction));
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}
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}
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@@ -48,12 +51,12 @@ pub fn head_moving(
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) {
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let _span = trace_span!("head_moving").entered();
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for (mut transform, mut direction, Velocity(velocity), head, entity) in query.into_iter() {
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let next_dir = head.0.clone();
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let dir = direction.clone();
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let next_dir = head.0;
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let dir = *direction;
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let snake_path = &mut snake_path;
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let switch_direction = move |pos: Position| {
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if next_dir != dir {
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snake_path.insert(pos.clone(), next_dir.clone());
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snake_path.insert(pos, next_dir);
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Some(next_dir)
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} else {
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None
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@@ -63,6 +66,7 @@ pub fn head_moving(
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}
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}
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#[allow(clippy::type_complexity)]
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/// Система движения тела змеи
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pub fn snake_moving(
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query: Query<(&mut Transform, &mut Direction, &Velocity, Entity), (With<Tail>, Without<Head>)>,
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@@ -77,3 +81,34 @@ pub fn snake_moving(
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moving(velocity, &time, &mut direction, &mut transform, entity, &mut commands, switch_direction);
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}
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}
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/// Система спавна еды при необходимости
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pub fn spawn_meal_if_needed(
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time: Res<Time<Fixed>>, //
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mut meal_timer: ResMut<MealRespawnTimer>,
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query: Query<&Transform, With<Meal>>,
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mut commands: Commands,
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) {
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if meal_timer.tick(time.elapsed()).just_finished() && query.count() < MAX_MEALS_ON_FIELD as usize {
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let used_positions = query.iter().map(Position::from).collect::<HashSet<Position>>();
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let mut rng = rand::rng();
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let pos = loop {
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const ABS: i8 = (FIELD_SIZE as f32 / 2.0) as i8;
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let rand_x = rng.random::<i8>() % ABS;
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let rand_y = rng.random::<i8>() % ABS;
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let rand_pos = Position::new(rand_x, rand_y);
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if !used_positions.contains(&rand_pos) {
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break rand_pos;
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}
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};
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commands.spawn((
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Meal,
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Sprite::from_color(YELLOW_400, vec2(MEAL_SIZE as f32, MEAL_SIZE as f32)), //
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Transform {
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translation: pos.translation().extend(0.0),
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..Default::default()
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},
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));
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trace!("new meal spawned at {pos}");
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}
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}
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@@ -20,6 +20,7 @@ impl Plugin for SnakeGame {
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app.add_systems(Startup, crate::startup::setup_window);
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app.add_systems(Startup, crate::startup::setup_time);
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app.add_systems(Startup, crate::startup::pause_on_startup);
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app.add_systems(Startup, crate::startup::startup);
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app.add_systems(Update, crate::update::head_rotation);
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@@ -31,12 +32,13 @@ impl Plugin for SnakeGame {
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app.add_systems(FixedUpdate, crate::fixed_update::head_moving);
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app.add_systems(FixedUpdate, crate::fixed_update::snake_moving);
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app.add_systems(FixedUpdate, crate::fixed_update::spawn_meal_if_needed);
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// DEBUG:
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app.add_systems(Startup, crate::debug::set_initial_time_speed_to_slow_and_pause);
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// app.add_systems(Startup, crate::debug::set_initial_time_speed_to_slow);
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// app.add_systems(PostStartup, crate::debug::print_all_entities);
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app.add_systems(Update, crate::debug::grow_up_on_tab);
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// app.add_systems(Update, crate::debug::grow_up_on_tab);
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// app.add_systems(Update, crate::debug::print_all_entities_by_press_enter);
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}
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}
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@@ -24,6 +24,7 @@ pub fn clean_snake_path(event: On<GridBarier>, query: Query<&End>, mut snake_pat
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}
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/// Обработка события [GrowUp]
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#[allow(clippy::type_complexity)]
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pub fn grow_up_snake(_: On<GrowUp>, mut commands: Commands, query: Single<(Entity, &Direction, &Transform, &mut Sprite), (With<Tail>, With<End>)>) {
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let (entity, direction, transform, mut sprite) = query.into_inner();
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sprite.color = GRAY_300.into();
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@@ -33,7 +34,7 @@ pub fn grow_up_snake(_: On<GrowUp>, mut commands: Commands, query: Single<(Entit
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.spawn((
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Tail(entity),
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End,
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direction.clone(),
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*direction,
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Velocity(0.0),
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Sprite::from_color(YELLOW_500, vec2(HEAD_SIZE as f32 * 0.8, HEAD_SIZE as f32 * 0.8)),
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Transform {
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@@ -46,6 +47,7 @@ pub fn grow_up_snake(_: On<GrowUp>, mut commands: Commands, query: Single<(Entit
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}
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/// Обработка столкновений
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#[allow(clippy::type_complexity)]
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pub fn handle_collisions(
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event: On<Collision>, //
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query: Query<(&mut Velocity, &mut Sprite), Or<(With<Head>, With<Tail>, With<End>)>>,
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@@ -10,7 +10,7 @@ pub fn check_bounds_colisions(
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let (head_transform,) = head.into_inner();
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let (x, y) = (head_transform.translation.x, head_transform.translation.y);
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const SIDE: f32 = (FIELD_SIZE as f32 / 2.0) * GRID_SIZE as f32;
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if x < -SIDE || x > SIDE || y < -SIDE || y > SIDE {
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if !(-SIDE..=SIDE).contains(&x) || !(-SIDE..=SIDE).contains(&y) {
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commands.trigger(Collision::Bounds);
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};
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}
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@@ -1,6 +1,6 @@
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use bevy::{color::palettes::tailwind::*, prelude::*};
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use crate::domain::{FIELD_SIZE, GRID_SIZE, SnakePath};
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use crate::domain::{FIELD_SIZE, GRID_SIZE, MealRespawnTimer, SnakePath};
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/// Настройка игрового окна
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pub fn setup_window(mut window: Single<&mut Window>) {
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@@ -15,10 +15,16 @@ pub fn setup_time(mut time: ResMut<Time<Fixed>>) {
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time.set_timestep_hz(32.0);
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}
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/// Начать с паузы
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pub fn pause_on_startup(mut time: ResMut<Time<Virtual>>) {
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time.pause();
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}
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/// Инициализация игрового мира
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pub fn startup(mut commands: Commands) {
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commands.insert_resource(ClearColor(SKY_600.into()));
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commands.insert_resource(SnakePath::default());
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commands.insert_resource(MealRespawnTimer::new(2.0));
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commands.spawn(Observer::new(crate::observers::clean_snake_path));
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commands.spawn(Observer::new(crate::observers::grow_up_snake));
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@@ -34,6 +40,6 @@ pub fn startup(mut commands: Commands) {
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// commands.spawn(Observer::new(crate::debug::trace_collisions));
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// commands.spawn(Observer::new(crate::debug::trace_snake_moving));
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crate::debug::spawn_grid(&mut commands);
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crate::debug::spawn_some_meal(&mut commands);
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// crate::debug::spawn_grid(&mut commands);
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// crate::debug::spawn_some_meal(&mut commands);
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}
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@@ -13,7 +13,7 @@ pub fn define_log_layer() -> Option<bevy::log::BoxedFmtLayer> {
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.with_line_number(false)
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.with_filter(targets.clone())
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.boxed();
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let file = match File::options().write(true).create(true).append(true).open("snake-game.log") {
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let file = match File::options().create(true).append(true).open("snake-game.log") {
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Ok(file) => file,
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Err(e) => {
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eprintln!("No access to log file: {:?}", e);
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@@ -9,19 +9,19 @@ pub fn head_rotation(
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) {
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if input.just_pressed(KeyCode::ArrowLeft) {
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let (mut transform, mut head, direction) = query.into_inner();
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let mut new_direction = direction.clone();
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let mut new_direction = *direction;
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new_direction.rotate_left();
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head.0 = new_direction;
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transform.rotation = new_direction.orientation();
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} else if input.just_pressed(KeyCode::ArrowRight) {
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let (mut transform, mut head, direction) = query.into_inner();
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let mut new_direction = direction.clone();
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let mut new_direction = *direction;
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new_direction.rotate_right();
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head.0 = new_direction;
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transform.rotation = new_direction.orientation();
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} else if input.just_pressed(KeyCode::ArrowUp) {
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let (mut transform, mut head, direction) = query.into_inner();
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head.0 = direction.clone();
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head.0 = *direction;
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transform.rotation = direction.orientation();
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}
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}
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