Проектная работа - WIP
голова змеи и ее вращение
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use std::time::Duration;
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use bevy::{prelude::*, winit::WinitSettings};
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use crate::domain::constants::FRAMES_PER_SECOND;
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/// Инициализация игрового мира
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pub fn startup(mut commands: Commands, mut winit: ResMut<WinitSettings>) {
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use crate::domain::{Head, constants::HEAD_SIZE};
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winit.focused_mode =
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bevy::winit::UpdateMode::reactive(Duration::from_secs_f32(1. / FRAMES_PER_SECOND as f32));
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winit.unfocused_mode =
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bevy::winit::UpdateMode::reactive(Duration::from_secs_f32(1. / FRAMES_PER_SECOND as f32));
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let head = commands
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.spawn((
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Head,
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Sprite::from_color(
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Color::srgb(1., 1., 1.),
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vec2(HEAD_SIZE as f32, HEAD_SIZE as f32),
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),
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Transform {
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translation: vec3(0., 0., 0.),
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..Default::default()
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},
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))
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.id();
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commands.spawn((
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Sprite::from_color(
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Color::srgb(1., 0., 0.),
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vec2(HEAD_SIZE as f32 * 0.3, HEAD_SIZE as f32 * 0.3),
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),
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Transform {
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translation: vec3(HEAD_SIZE as f32 * -0.25, HEAD_SIZE as f32 * 0.25, 0.),
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..Default::default()
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},
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ChildOf(head),
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));
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commands.spawn((
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Sprite::from_color(
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Color::srgb(0., 0., 1.),
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vec2(HEAD_SIZE as f32 * 0.2, HEAD_SIZE as f32 * 0.2),
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),
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Transform {
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translation: vec3(HEAD_SIZE as f32 * 0.25, HEAD_SIZE as f32 * 0.25, 0.),
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..Default::default()
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},
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ChildOf(head),
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));
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commands.spawn(Camera2d);
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}
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