Проектная работа - WIP

голова змеи и ее вращение
This commit is contained in:
6 changed files with 113 additions and 29 deletions
+18 -23
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@@ -22,51 +22,44 @@ fn main() {
.insert_resource(WinitSettings::desktop_app())
.insert_resource(ClearColor(Color::srgb(0.3, 0.6, 0.8)))
.add_systems(Startup, setup)
.add_systems(PostStartup, print_all_entities)
.add_systems(PostStartup, (print_all_entities, inspect))
.run();
}
fn setup(mut commands: Commands, _window: Query<&Window>) {
fn setup(mut commands: Commands, _window: Query<&Window>, _world: &World) {
let _window = _window.single().unwrap();
// trace!("window: {:?}", window.single());
let _root = commands
.spawn((
Sprite::from_color(Color::srgb(1., 1., 1.), Vec2::new(100., 100.)),
Transform {
translation: vec3(0., 0., 0.),
// scale: Vec3::new(1., 1., 1.),
..Default::default()
},
))
.id();
let _red = commands
.spawn((
Sprite::from_color(Color::srgb(1., 0., 0.), Vec2::new(30., 30.)),
Transform {
translation: vec3(-20., 30., 1.),
translation: vec3(-20., 30., 0.),
..Default::default()
},
// ChildOf(_root),
ChildOf(_root),
))
.id();
let _blue = commands
.spawn((
Sprite::from_color(Color::srgb(0., 0., 1.), Vec2::new(20., 20.)),
Transform {
translation: vec3(20., 30., 1.),
translation: vec3(20., 30., 0.),
..Default::default()
},
// ChildOf(_root),
ChildOf(_root),
))
.id();
let x = -_window.resolution.width() / 2. + 52.;
let y = -_window.resolution.height() / 2. + 52.;
let _root = commands
.spawn((
Sprite::from_color(Color::srgb(1., 1., 1.), Vec2::new(100., 100.)),
Transform {
translation: vec3(x, y, 1.),
// scale: Vec3::new(1., 1., 1.),
..Default::default()
},
))
.id();
commands.entity(_red).insert(ChildOf(_root));
commands.entity(_blue).insert(ChildOf(_root));
commands.spawn(Camera2d);
}
@@ -75,3 +68,5 @@ fn print_all_entities(mut commands: Commands, query: Query<Entity>) {
commands.entity(entity).log_components();
}
}
fn inspect(mut _commands: Commands, _query: Query<Entity>) {}
+12
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@@ -0,0 +1,12 @@
use bevy::ecs::component::Component;
pub mod constants {
pub const FRAMES_PER_SECOND: u8 = 24;
pub const GRID_SIZE: u8 = 48;
pub const HEAD_SIZE: u8 = (GRID_SIZE as f32 * 1.1) as u8;
}
#[derive(Component)]
pub struct Head;
+17
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@@ -0,0 +1,17 @@
use bevy::prelude::*;
use crate::domain::Head;
pub fn head_rotation(
input: Res<ButtonInput<KeyCode>>,
mut query: Single<&mut Transform, With<Head>>,
) {
use core::f32::consts::PI;
if input.just_pressed(KeyCode::ArrowLeft) {
query.rotate_z(PI / 2.);
}
if input.just_pressed(KeyCode::ArrowRight) {
query.rotate_z(-PI / 2.);
}
}
+7
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@@ -36,3 +36,10 @@ pub fn define_log_layer() -> Option<bevy::log::BoxedFmtLayer> {
.boxed();
Some(Box::new(vec![stdout, log_file]))
}
mod domain;
mod gameplay;
mod startup;
pub use gameplay::head_rotation;
pub use startup::startup;
+7 -6
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@@ -1,4 +1,5 @@
use bevy::prelude::*;
use snake_game::{head_rotation, startup};
fn main() {
App::new()
@@ -6,6 +7,8 @@ fn main() {
DefaultPlugins
.build()
.set(bevy::log::LogPlugin {
level: tracing::Level::INFO,
filter: "wgpu_hal=warn,snake_game=trace".to_string(),
fmt_layer: |_| snake_game::define_log_layer(),
..Default::default()
})
@@ -13,11 +16,9 @@ fn main() {
task_pool_options: TaskPoolOptions::with_num_threads(1),
}),
)
.insert_resource(ClearColor(Color::srgb(0.0, 0.75, 1.0)))
.add_systems(Startup, setup)
.insert_resource(bevy::winit::WinitSettings::desktop_app())
.insert_resource(ClearColor(Color::srgb(0.3, 0.6, 0.8)))
.add_systems(Startup, startup)
.add_systems(Update, head_rotation)
.run();
}
fn setup(mut commands: Commands) {
commands.spawn(Camera2d);
}
+52
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@@ -0,0 +1,52 @@
use std::time::Duration;
use bevy::{prelude::*, winit::WinitSettings};
use crate::domain::constants::FRAMES_PER_SECOND;
/// Инициализация игрового мира
pub fn startup(mut commands: Commands, mut winit: ResMut<WinitSettings>) {
use crate::domain::{Head, constants::HEAD_SIZE};
winit.focused_mode =
bevy::winit::UpdateMode::reactive(Duration::from_secs_f32(1. / FRAMES_PER_SECOND as f32));
winit.unfocused_mode =
bevy::winit::UpdateMode::reactive(Duration::from_secs_f32(1. / FRAMES_PER_SECOND as f32));
let head = commands
.spawn((
Head,
Sprite::from_color(
Color::srgb(1., 1., 1.),
vec2(HEAD_SIZE as f32, HEAD_SIZE as f32),
),
Transform {
translation: vec3(0., 0., 0.),
..Default::default()
},
))
.id();
commands.spawn((
Sprite::from_color(
Color::srgb(1., 0., 0.),
vec2(HEAD_SIZE as f32 * 0.3, HEAD_SIZE as f32 * 0.3),
),
Transform {
translation: vec3(HEAD_SIZE as f32 * -0.25, HEAD_SIZE as f32 * 0.25, 0.),
..Default::default()
},
ChildOf(head),
));
commands.spawn((
Sprite::from_color(
Color::srgb(0., 0., 1.),
vec2(HEAD_SIZE as f32 * 0.2, HEAD_SIZE as f32 * 0.2),
),
Transform {
translation: vec3(HEAD_SIZE as f32 * 0.25, HEAD_SIZE as f32 * 0.25, 0.),
..Default::default()
},
ChildOf(head),
));
commands.spawn(Camera2d);
}