Files
rust-otus/snake-game/examples/bevy_tutorial.rs
T
2026-05-27 22:56:13 +03:00

54 lines
1.2 KiB
Rust

use bevy::prelude::*;
fn main() {
App::new()
.add_systems(Startup, add_people)
.add_systems(Update, (hello_world, (update_people, greet_people).chain()))
.run();
}
#[derive(Component)]
struct Position {
x: f32,
y: f32,
}
fn print_position_system(query: Query<&Position>) {
for position in &query {
println!("position: {} {}", position.x, position.y);
}
}
struct Entity(u64);
fn hello_world() {
println!("hello world!");
}
#[derive(Component)]
struct Person;
#[derive(Component)]
struct Name(String);
fn add_people(mut commands: Commands) {
commands.spawn((Person, Name("Elaina Proctor".to_string())));
commands.spawn((Person, Name("Renzo Hume".to_string())));
commands.spawn((Person, Name("Zaina Nieves".to_string())));
}
fn greet_people(query: Query<&Name, With<Person>>) {
for name in &query {
println!("hello {}!", name.0);
}
}
fn update_people(mut query: Query<&mut Name, With<Person>>) {
for mut name in &mut query {
if name.0 == "Elaina Proctor" {
name.0 = "Elaina Hume".to_string();
break; // We don't need to change any other names.
}
}
}