use bevy::prelude::*; use snake_game::{check_bounds_colisions, check_meal_collisions, check_tail_colisions, head_moving, head_rotation, setup_window, snake_moving, startup}; fn main() { App::new() .add_plugins( DefaultPlugins .build() .set(bevy::log::LogPlugin { level: tracing::Level::INFO, filter: "wgpu_hal=warn,snake_game=trace".to_string(), fmt_layer: |_| snake_game::define_log_layer(), ..Default::default() }) .set(TaskPoolPlugin { task_pool_options: TaskPoolOptions::with_num_threads(1), }), ) .insert_resource(ClearColor(Color::srgb(0.3, 0.6, 0.8))) .add_systems( Startup, ( || {}, // setup_window, startup, snake_game::debug::set_initial_time_speed_to_slow_and_pause, ), ) .add_systems( PostStartup, ( || {}, // snake_game::debug::print_all_entities, ), ) .add_systems( Update, ( || {}, // head_rotation, snake_game::debug::grow_up_on_tab, ), ) .add_systems(FixedUpdate, (head_moving, snake_moving)) .add_systems( PostUpdate, ( || {}, // check_bounds_colisions, check_tail_colisions, check_meal_collisions, snake_game::debug::print_all_entities_by_press_enter, snake_game::debug::time_speed, ), ) .run(); }