/// Эксперименты в ходе прохождения туториала: /// https://github.com/fogarecious/bevy_tutorial use bevy::{prelude::*, winit::WinitSettings}; use tracing::Level; fn main() { App::new() // .add_plugins(MinimalPlugins) .add_plugins( DefaultPlugins .build() .set(bevy::log::LogPlugin { level: Level::INFO, filter: "bevy_app=trace".to_string(), fmt_layer: |_| snake_game::define_log_layer(), ..Default::default() }) .set(TaskPoolPlugin { task_pool_options: TaskPoolOptions::with_num_threads(1), }), ) .insert_resource(WinitSettings::desktop_app()) .insert_resource(ClearColor(Color::srgb(0.3, 0.6, 0.8))) .add_systems(Startup, setup) .add_systems(PostStartup, print_all_entities) .run(); } fn setup(mut commands: Commands) { commands.spawn(Camera2d); commands.spawn( // Sprite::from_color(Color::srgb(1., 1., 1.), Vec2::new(100., 50.)), ); } fn print_all_entities(mut commands: Commands, query: Query) { for entity in query { commands.entity(entity).log_components(); } }