/// Эксперименты в ходе прохождения туториала: /// https://github.com/fogarecious/bevy_tutorial use bevy::{prelude::*, winit::WinitSettings}; use tracing::Level; fn main() { App::new() // .add_plugins(MinimalPlugins) .add_plugins( DefaultPlugins .build() .set(bevy::log::LogPlugin { level: Level::INFO, filter: "wgpu_hal=warn,bevy_learning=trace".to_string(), // fmt_layer: |_| snake_game::define_log_layer(), ..Default::default() }) .set(TaskPoolPlugin { task_pool_options: TaskPoolOptions::with_num_threads(1), }), ) .insert_resource(WinitSettings::desktop_app()) .insert_resource(ClearColor(Color::srgb(0.3, 0.6, 0.8))) .add_systems(Startup, setup) .add_systems(PostStartup, (print_all_entities, inspect)) .run(); } fn setup(mut commands: Commands, _window: Query<&Window>, _world: &World) { let _window = _window.single().unwrap(); let _root = commands .spawn(( Sprite::from_color(Color::srgb(1., 1., 1.), Vec2::new(100., 100.)), Transform { translation: vec3(0., 0., 0.), // scale: Vec3::new(1., 1., 1.), ..Default::default() }, )) .id(); let _red = commands .spawn(( Sprite::from_color(Color::srgb(1., 0., 0.), Vec2::new(30., 30.)), Transform { translation: vec3(-20., 30., 0.), ..Default::default() }, ChildOf(_root), )) .id(); let _blue = commands .spawn(( Sprite::from_color(Color::srgb(0., 0., 1.), Vec2::new(20., 20.)), Transform { translation: vec3(20., 30., 0.), ..Default::default() }, ChildOf(_root), )) .id(); commands.spawn(Camera2d); } fn print_all_entities(mut commands: Commands, query: Query) { for entity in query { commands.entity(entity).log_components(); } } fn inspect(mut _commands: Commands, _query: Query) {}