smart-house-web: leptos эсперименты
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@@ -1,114 +1,89 @@
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#![allow(non_snake_case)]
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use leptos::{ev::MouseEvent, prelude::*};
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use leptos::prelude::*;
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// This highlights four different ways that child components can communicate
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// with their parent:
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// 1) <ButtonA/>: passing a WriteSignal as one of the child component props,
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// for the child component to write into and the parent to read
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// 2) <ButtonB/>: passing a closure as one of the child component props, for
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// the child component to call
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// 3) <ButtonC/>: adding an `on:` event listener to a component
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// 4) <ButtonD/>: providing a context that is used in the component (rather than prop drilling)
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#[derive(Copy, Clone)]
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struct SmallcapsContext(WriteSignal<bool>);
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// Often, you want to pass some kind of child view to another
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// component. There are two basic patterns for doing this:
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// - "render props": creating a component prop that takes a function
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// that creates a view
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// - the `children` prop: a special property that contains content
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// passed as the children of a component in your view, not as a
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// property
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#[component]
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pub fn App() -> impl IntoView {
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// just some signals to toggle four classes on our <p>
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let (red, set_red) = signal(false);
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let (right, set_right) = signal(false);
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let (italics, set_italics) = signal(false);
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let (smallcaps, set_smallcaps) = signal(false);
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// the newtype pattern isn't *necessary* here but is a good practice
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// it avoids confusion with other possible future `WriteSignal<bool>` contexts
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// and makes it easier to refer to it in ButtonD
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provide_context(SmallcapsContext(set_smallcaps));
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let (items, set_items) = signal(vec![0, 1, 2]);
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let render_prop = move || {
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let len = move || items.read().len();
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view! {
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<p>"Length: " {len}</p>
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}
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};
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view! {
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<main>
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<p
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// class: attributes take F: Fn() => bool, and these signals all implement Fn()
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class:red=red
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class:right=right
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class:italics=italics
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class:smallcaps=smallcaps
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>
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"Lorem ipsum sit dolor amet."
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</p>
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// Button A: pass the signal setter
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<ButtonA setter=set_red/>
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// Button B: pass a closure
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<ButtonB on_click=move |_| set_right.update(|value| *value = !*value)/>
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// Button C: use a regular event listener
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// setting an event listener on a component like this applies it
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// to each of the top-level elements the component returns
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<ButtonC on:click=move |_| set_italics.update(|value| *value = !*value)/>
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// Button D gets its setter from context rather than props
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<ButtonD/>
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</main>
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}
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}
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/// Button A receives a signal setter and updates the signal itself
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#[component]
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pub fn ButtonA(
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/// Signal that will be toggled when the button is clicked.
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setter: WriteSignal<bool>,
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) -> impl IntoView {
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view! {
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<button
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on:click=move |_| setter.update(|value| *value = !*value)
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// This component just displays the two kinds of children,
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// embedding them in some other markup
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<TakesChildren
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// for component props, you can shorthand
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// `render_prop=render_prop` => `render_prop`
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// (this doesn't work for HTML element attributes)
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render_prop
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>
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"Toggle Red"
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</button>
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// these look just like the children of an HTML element
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<p>"Here's a child."</p>
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<p>"Here's another child."</p>
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</TakesChildren>
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<hr/>
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// This component actually iterates over and wraps the children
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<WrapsChildren>
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<p>"Here's a child."</p>
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<p>"Here's another child."</p>
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</WrapsChildren>
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}
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}
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/// Button B receives a closure
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/// Displays a `render_prop` and some children within markup.
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#[component]
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pub fn ButtonB(
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/// Callback that will be invoked when the button is clicked.
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on_click: impl FnMut(MouseEvent) + 'static,
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) -> impl IntoView {
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pub fn TakesChildren<F, IV>(
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/// Takes a function (type F) that returns anything that can be
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/// converted into a View (type IV)
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render_prop: F,
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/// `children` takes the `Children` type
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/// this is an alias for `Box<dyn FnOnce() -> Fragment>`
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/// ... aren't you glad we named it `Children` instead?
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children: Children,
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) -> impl IntoView
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where
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F: Fn() -> IV,
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IV: IntoView,
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{
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view! {
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<button
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on:click=on_click
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>
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"Toggle Right"
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</button>
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<h1><code>"<TakesChildren/>"</code></h1>
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<h2>"Render Prop"</h2>
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{render_prop()}
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<hr/>
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<h2>"Children"</h2>
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{children()}
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}
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}
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/// Button C is a dummy: it renders a button but doesn't handle
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/// its click. Instead, the parent component adds an event listener.
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/// Wraps each child in an `<li>` and embeds them in a `<ul>`.
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#[component]
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pub fn ButtonC() -> impl IntoView {
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view! {
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<button>
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"Toggle Italics"
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</button>
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}
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}
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/// Button D is very similar to Button A, but instead of passing the setter as a prop
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/// we get it from the context
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#[component]
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pub fn ButtonD() -> impl IntoView {
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let setter = use_context::<SmallcapsContext>().unwrap().0;
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pub fn WrapsChildren(children: ChildrenFragment) -> impl IntoView {
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// children() returns a `Fragment`, which has a
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// `nodes` field that contains a Vec<View>
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// this means we can iterate over the children
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// to create something new!
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let children = children()
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.nodes
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.into_iter()
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.map(|child| view! { <li>{child}</li> })
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.collect::<Vec<_>>();
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view! {
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<button
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on:click=move |_| setter.update(|value| *value = !*value)
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>
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"Toggle Small Caps"
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</button>
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<h1><code>"<WrapsChildren/>"</code></h1>
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// wrap our wrapped children in a UL
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<ul>{children}</ul>
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}
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}
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