diff --git a/snake-game/src/domain.rs b/snake-game/src/domain.rs index 15783ff..f06be59 100644 --- a/snake-game/src/domain.rs +++ b/snake-game/src/domain.rs @@ -1,6 +1,6 @@ use bevy::prelude::*; -pub const FRAMES_PER_SECOND: u8 = 24; +pub const FRAMES_PER_SECOND: u8 = 2; pub const GRID_SIZE: u8 = 48; pub const HEAD_SIZE: u8 = (GRID_SIZE as f32 * 1.1) as u8; pub const SNAKE_VELOCITY: u8 = (GRID_SIZE as f32 / 1.0) as u8; @@ -10,7 +10,7 @@ pub const SNAKE_VELOCITY: u8 = (GRID_SIZE as f32 / 1.0) as u8; pub struct Head; /// Направление движения -#[derive(Component, PartialEq)] +#[derive(Component, PartialEq, Clone, Copy)] pub enum Direction { Up, Left, diff --git a/snake-game/src/gameplay.rs b/snake-game/src/gameplay.rs index d005a0d..14f2753 100644 --- a/snake-game/src/gameplay.rs +++ b/snake-game/src/gameplay.rs @@ -24,7 +24,9 @@ pub fn moving(time: Res