Проектная работа - WIP
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@@ -2,7 +2,7 @@
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use bevy::prelude::*;
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use crate::domain::{GridBarier, GrowUp};
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use crate::domain::{Collision, GridBarier, GrowUp};
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/// вывод всех сущностей мира
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pub fn print_all_entities(mut commands: Commands, query: Query<Entity>) {
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@@ -109,3 +109,8 @@ pub fn grow_up_on_tab(input: Res<ButtonInput<KeyCode>>, mut commands: Commands)
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commands.trigger(GrowUp);
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}
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}
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/// Трасировка столкновений
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pub fn trace_collisions(event: On<Collision>) {
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trace!("collision detected: {event:?}")
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}
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@@ -4,7 +4,7 @@ mod direction;
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pub use direction::Direction;
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mod events;
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pub use events::{GridBarier, GrowUp};
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pub use events::{Collision, GridBarier, GrowUp};
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mod snake_path;
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pub use snake_path::SnakePath;
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@@ -19,7 +19,7 @@ impl GridBarier {
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#[derive(Event)]
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pub struct GrowUp;
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#[derive(Event)]
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#[derive(Event, Debug)]
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pub enum Collision {
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Bounds,
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Entity(Entity),
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@@ -1,7 +1,7 @@
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use bevy::prelude::*;
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use crate::{
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domain::{Direction, GRID_SIZE, GridBarier, Head, Position, SnakePath, Tail, Velocity},
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domain::{Collision, Direction, FIELD_SIZE, GRID_SIZE, GridBarier, Head, Position, SnakePath, Tail, Velocity},
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tools::split_by_grid,
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};
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@@ -109,3 +109,13 @@ pub fn snake_moving(
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moving(velocity, &time, &mut direction, &mut transform, entity, &mut commands, switch_direction);
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}
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}
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/// Система отслеживания столкновений с границей
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pub fn check_bounds_colisions(head: Single<(&Transform,), (With<Head>,)>, mut commands: Commands) {
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let (head_transform,) = head.into_inner();
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let (x, y) = (head_transform.translation.x, head_transform.translation.y);
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const SIDE: f32 = (FIELD_SIZE as f32 / 2.0) * GRID_SIZE as f32;
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if x < -SIDE || x > SIDE || y < -SIDE || y > SIDE {
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commands.trigger(Collision::Bounds);
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};
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}
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@@ -5,6 +5,6 @@ mod observers;
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mod startup;
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mod tools;
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pub use gameplay::{head_moving, head_rotation, snake_moving};
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pub use startup::startup;
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pub use gameplay::{check_bounds_colisions, head_moving, head_rotation, snake_moving};
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pub use startup::{setup_window, startup};
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pub use tools::define_log_layer;
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@@ -1,5 +1,5 @@
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use bevy::prelude::*;
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use snake_game::{head_moving, head_rotation, snake_moving, startup};
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use snake_game::{check_bounds_colisions, head_moving, head_rotation, setup_window, snake_moving, startup};
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fn main() {
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App::new()
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@@ -21,6 +21,7 @@ fn main() {
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Startup,
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(
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|| {}, //
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setup_window,
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startup,
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snake_game::debug::set_initial_time_speed_to_slow_and_pause,
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),
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@@ -45,6 +46,7 @@ fn main() {
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PostUpdate,
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(
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|| {}, //
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check_bounds_colisions,
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snake_game::debug::print_all_entities_by_press_enter,
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snake_game::debug::time_speed,
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),
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@@ -5,6 +5,13 @@ use crate::{
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observers::schedule_set_velocity,
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};
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pub fn setup_window(mut window: Single<&mut Window>) {
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window.resolution.set(
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(FIELD_SIZE as f32 + 1.0) * GRID_SIZE as f32 + 20.0,
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(FIELD_SIZE as f32 + 1.0) * GRID_SIZE as f32 + 20.0,
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);
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}
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/// Инициализация игрового мира
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pub fn startup(mut commands: Commands, mut time: ResMut<Time<Fixed>>) {
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time.set_timestep_hz(32.0);
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@@ -13,6 +20,7 @@ pub fn startup(mut commands: Commands, mut time: ResMut<Time<Fixed>>) {
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commands.spawn(Observer::new(crate::observers::clean_snake_path));
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commands.spawn(Observer::new(crate::observers::grow_up_snake));
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commands.spawn(Observer::new(crate::debug::trace_collisions));
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spawn_bounds(&mut commands);
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