From 78c4106404fc2b91c0d078ad1dc89288f7243000 Mon Sep 17 00:00:00 2001 From: Alexander Baranov Date: Tue, 26 May 2026 16:42:31 +0300 Subject: [PATCH] =?UTF-8?q?=D0=9F=D1=80=D0=BE=D0=B5=D0=BA=D1=82=D0=BD?= =?UTF-8?q?=D0=B0=D1=8F=20=D1=80=D0=B0=D0=B1=D0=BE=D1=82=D0=B0=20-=20WIP?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- snake-game/.gitignore | 1 + snake-game/Cargo.toml | 1 + snake-game/examples/paddle_demo.rs | 223 +++++++++++++++++++++++++++++ snake-game/src/lib.rs | 51 +++++++ snake-game/src/main.rs | 29 +++- 5 files changed, 304 insertions(+), 1 deletion(-) create mode 100644 snake-game/examples/paddle_demo.rs create mode 100644 snake-game/src/lib.rs diff --git a/snake-game/.gitignore b/snake-game/.gitignore index e9e2199..143b8a6 100644 --- a/snake-game/.gitignore +++ b/snake-game/.gitignore @@ -1,2 +1,3 @@ /target/ /Cargo.lock +/*.log diff --git a/snake-game/Cargo.toml b/snake-game/Cargo.toml index 03c9a77..848db05 100644 --- a/snake-game/Cargo.toml +++ b/snake-game/Cargo.toml @@ -6,6 +6,7 @@ edition = "2024" [dependencies] bevy = "0.18" tracing = "0.1" +tracing-subscriber = "0.3" [profile.release] opt-level = "z" diff --git a/snake-game/examples/paddle_demo.rs b/snake-game/examples/paddle_demo.rs new file mode 100644 index 0000000..9345eba --- /dev/null +++ b/snake-game/examples/paddle_demo.rs @@ -0,0 +1,223 @@ + +use bevy::math::bounding::{Aabb2d, BoundingCircle, BoundingVolume, IntersectsVolume}; +use bevy::prelude::*; + +fn main() { + App::new() + .add_plugins(DefaultPlugins) + .insert_resource(ClearColor(Color::srgb(0.8, 0.8, 1.0))) + .add_systems(Startup, setup) + .add_systems( + FixedUpdate, + (move_paddle, apply_velocity, check_for_collisions), + ) + .run(); +} + +const PADDLE_GAP_Y: f32 = 50.0; +const PADDLE_COLOR: Color = Color::srgb(0.5, 0.5, 1.0); +const PADDLE_SIZE: Vec2 = Vec2::new(120.0, 20.0); +const PADDLE_SPEED: f32 = 500.0; +const PADDLE_PADDING: f32 = 10.0; + +const LEFT_WALL: f32 = -600.0; +const RIGHT_WALL: f32 = 600.0; +const BOTTOM_WALL: f32 = -300.0; +const TOP_WALL: f32 = 300.0; +const WALL_WIDTH: f32 = 20.0; + +const BALL_START_POS: Vec2 = Vec2::new(0.0, -100.0); +const BALL_COLOR: Color = Color::srgb(0.2, 0.5, 0.2); +const BALL_DIAMETER: f32 = 20.0; +const INIT_BALL_SPEED: Vec2 = Vec2::new(100.0, 100.0); + +#[derive(Component)] +struct Paddle; + +#[derive(Component)] +struct Ball; + +#[derive(Component)] +struct Collider; + +fn setup( + mut commands: Commands, + mut meshes: ResMut>, + mut materials: ResMut>, +) { + commands.spawn(Camera2d); + + let paddle_y = BOTTOM_WALL + PADDLE_GAP_Y; + commands.spawn(( + Sprite::from_color(PADDLE_COLOR, Vec2::ONE), + Transform { + translation: Vec3::new(0.0, paddle_y, 0.0), + scale: PADDLE_SIZE.extend(1.0), + ..Default::default() + }, + Paddle, + Collider, + )); + + commands.spawn(( + Mesh2d(meshes.add(Circle::default())), + MeshMaterial2d(materials.add(BALL_COLOR)), + Transform { + translation: BALL_START_POS.extend(0.0), + scale: Vec3::splat(BALL_DIAMETER), + ..Default::default() + }, + Velocity(INIT_BALL_SPEED), + Ball, + )); + + commands.spawn(Wall::new(WallLocation::Left)); + commands.spawn(Wall::new(WallLocation::Right)); + commands.spawn(Wall::new(WallLocation::Top)); + commands.spawn(Wall::new(WallLocation::Bottom)); +} + +fn move_paddle( + input: Res>, + time: Res