Проектная работа - WIP

This commit is contained in:
4 changed files with 71 additions and 8 deletions
+18 -5
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@@ -10,7 +10,7 @@ pub const SNAKE_VELOCITY: u8 = (GRID_SIZE as f32 / 1.0) as u8;
pub struct Head;
/// Направление движения
#[derive(Component)]
#[derive(Component, PartialEq)]
pub enum Direction {
Up,
Left,
@@ -18,10 +18,6 @@ pub enum Direction {
Right,
}
/// Скорость движения
#[derive(Component)]
pub struct Velocity(f32);
impl Direction {
pub fn rotate_left(&mut self) {
*self = match self {
@@ -40,6 +36,15 @@ impl Direction {
Direction::Left => Direction::Up,
};
}
pub fn vector(&self) -> Vec2 {
match self {
Direction::Up => vec2(0., 1.),
Direction::Right => vec2(-1., 0.),
Direction::Down => vec2(0., -1.),
Direction::Left => vec2(1., 0.),
}
}
}
impl Default for Direction {
@@ -47,3 +52,11 @@ impl Default for Direction {
Direction::Up
}
}
/// Скорость движения
#[derive(Component)]
pub struct Velocity(pub f32);
/// Инерция
#[derive(Component, Default)]
pub struct Inert(pub Direction);
+43 -2
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@@ -1,6 +1,6 @@
use bevy::prelude::*;
use crate::domain::{Direction, Head};
use crate::domain::{Direction, GRID_SIZE, Head, Inert, Velocity};
pub fn head_rotation(
input: Res<ButtonInput<KeyCode>>,
@@ -20,4 +20,45 @@ pub fn head_rotation(
}
}
pub fn moving() {}
pub fn moving(time: Res<Time>, query: Query<(&mut Transform, &mut Inert, &Direction, &Velocity)>) {
for (mut transform, mut inert, direction, Velocity(velocity)) in query.into_iter() {
let delta = velocity * time.delta_secs();
if inert.0 == *direction {
todo!()
} else {
let inert_vec = inert.0.vector();
let delta_vec = inert_vec * delta;
let ovf_vec = vec2(
get_overflow(GRID_SIZE as f32, transform.translation.x, delta_vec.x),
get_overflow(GRID_SIZE as f32, transform.translation.y, delta_vec.y),
);
todo!()
}
todo!()
}
}
fn get_overflow(grid: f32, coord: f32, delta: f32) -> f32 {
let rem = coord % grid;
let rem = if rem < 0.0 { grid + rem } else { rem };
let new = rem + delta;
if new >= 0.0 && new <= grid {
0.0
} else {
new % grid
}
}
#[cfg(test)]
mod test {
use crate::gameplay::get_overflow;
#[test]
fn test_get_overflow() {
assert_eq!(get_overflow(5.0, -6.0, 3.0), 2.0);
assert_eq!(get_overflow(5.0, 6.0, 3.0), 0.0);
assert_eq!(get_overflow(5.0, -6.0, -3.0), 0.0);
assert_eq!(get_overflow(5.0, 6.0, -3.0), -2.0);
}
}
+3 -1
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@@ -2,7 +2,7 @@ use std::time::Duration;
use bevy::{prelude::*, winit::WinitSettings};
use crate::domain::{Direction, FRAMES_PER_SECOND};
use crate::domain::{Direction, FRAMES_PER_SECOND, Inert, SNAKE_VELOCITY, Velocity};
/// Инициализация игрового мира
pub fn startup(mut commands: Commands, mut winit: ResMut<WinitSettings>) {
@@ -17,6 +17,8 @@ pub fn startup(mut commands: Commands, mut winit: ResMut<WinitSettings>) {
.spawn((
Head,
Direction::default(),
Inert::default(),
Velocity(SNAKE_VELOCITY as f32),
Sprite::from_color(
Color::srgb(1., 1., 1.),
vec2(HEAD_SIZE as f32, HEAD_SIZE as f32),