Проектная работа - WIP

bevy tutorial
This commit is contained in:
+22 -23
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@@ -2,44 +2,33 @@ use bevy::prelude::*;
fn main() {
App::new()
.add_systems(Startup, add_people)
.add_systems(Update, (hello_world, (update_people, greet_people).chain()))
.add_plugins(DefaultPlugins)
.add_plugins(HelloPlugin)
.run();
}
#[derive(Component)]
struct Position {
x: f32,
y: f32,
}
fn print_position_system(query: Query<&Position>) {
for position in &query {
println!("position: {} {}", position.x, position.y);
}
}
struct Entity(u64);
fn hello_world() {
println!("hello world!");
}
#[derive(Component)]
struct Person;
#[derive(Component)]
struct Name(String);
#[derive(Resource)]
struct GreetTimer(Timer);
fn add_people(mut commands: Commands) {
commands.spawn((Person, Name("Elaina Proctor".to_string())));
commands.spawn((Person, Name("Renzo Hume".to_string())));
commands.spawn((Person, Name("Zaina Nieves".to_string())));
}
fn greet_people(query: Query<&Name, With<Person>>) {
for name in &query {
println!("hello {}!", name.0);
fn greet_people(time: Res<Time>, mut timer: ResMut<GreetTimer>, query: Query<&Name, With<Person>>) {
// update uor timer with the time elapsed since the last update
// if that causes the timer to finish, we say hello to everyone
if timer.0.tick(time.delta()).just_finished() {
for name in &query {
info!("hello {}!", name.0);
}
}
}
@@ -51,3 +40,13 @@ fn update_people(mut query: Query<&mut Name, With<Person>>) {
}
}
}
pub struct HelloPlugin;
impl Plugin for HelloPlugin {
fn build(&self, app: &mut App) {
app.insert_resource(GreetTimer(Timer::from_seconds(2.0, TimerMode::Repeating)));
app.add_systems(Startup, add_people);
app.add_systems(Update, (update_people, greet_people).chain());
}
}