Проектная работа - WIP

This commit is contained in:
3 changed files with 61 additions and 27 deletions
+22 -5
View File
@@ -19,6 +19,7 @@ pub enum Direction {
}
impl Direction {
/// Поворот налево
pub fn rotate_left(&mut self) {
*self = match self {
Direction::Up => Direction::Left,
@@ -28,6 +29,7 @@ impl Direction {
};
}
/// Поворот направо
pub fn rotate_right(&mut self) {
*self = match self {
Direction::Up => Direction::Right,
@@ -37,12 +39,27 @@ impl Direction {
};
}
pub fn vector(&self) -> Vec2 {
/// Получить значение кооринаты соответствующей направлению движения
pub fn get_coord(&self, vec: &Transform) -> f32 {
match self {
Direction::Up => vec2(0., 1.),
Direction::Right => vec2(1., 0.),
Direction::Down => vec2(0., -1.),
Direction::Left => vec2(-1., 0.),
Direction::Up | Direction::Down => vec.translation.y,
Direction::Left | Direction::Right => vec.translation.x,
}
}
/// Получить знак изменения соответствующий направлению движения
pub fn get_change_sign(&self) -> f32 {
match self {
Direction::Up | Direction::Right => 1.0,
Direction::Down | Direction::Left => -1.0,
}
}
/// Установить значение кооринаты соответствующей направлению движения
pub fn set_coord(&self, vec: &mut Transform, value: f32) {
match self {
Direction::Up | Direction::Down => vec.translation.y = value,
Direction::Left | Direction::Right => vec.translation.x = value,
}
}
}
+17 -20
View File
@@ -23,26 +23,19 @@ pub fn head_rotation(
pub fn moving(time: Res<Time>, query: Query<(&mut Transform, &mut Inert, &Direction, &Velocity)>) {
for (mut transform, mut inert, direction, Velocity(velocity)) in query.into_iter() {
let delta = velocity * time.delta_secs();
if inert.0 == *direction {
let inert_vec = inert.0.vector();
let delta_vec = inert_vec * delta;
transform.translation += delta_vec.extend(0.0);
} else {
let inert_vec = inert.0.vector();
let delta_vec = inert_vec * delta;
let ovf_vec = vec2(
get_overflow(GRID_SIZE as f32, transform.translation.x, delta_vec.x),
get_overflow(GRID_SIZE as f32, transform.translation.y, delta_vec.y),
);
transform.translation += delta_vec.extend(0.0);
if ovf_vec.x != 0. && ovf_vec.y != 0. {
transform.translation -= ovf_vec.extend(0.0);
let delta = ovf_vec.x + ovf_vec.y;
let inert_vec = direction.vector();
let delta_vec = inert_vec * delta;
transform.translation += delta_vec.extend(0.0);
}
let src = inert.0.get_coord(&transform);
let sign = inert.0.get_change_sign();
let dst = src + sign * delta;
let mut splited = split_by_grid(src, dst, GRID_SIZE as f32).into_iter();
let first = splited.next().unwrap_or((0.0, 0.0));
inert.0.set_coord(&mut transform, first.0);
if let Some(second) = splited.next() {
let delta = second.1.abs();
inert.0 = *direction;
let src = inert.0.get_coord(&transform);
let sign = inert.0.get_change_sign();
let dst = src + sign * delta;
inert.0.set_coord(&mut transform, dst);
}
}
}
@@ -86,7 +79,7 @@ fn find_grid_bound(old: f32, new: f32, grid: f32) -> f32 {
/// Разбиение изменения координаты по границам сетки
fn split_by_grid(src: f32, dst: f32, grid: f32) -> Vec<(f32, f32)> {
if grid <= 0.0 {
return Vec::default();
return vec![(dst, dst - src)];
};
let old_grid = src / grid;
@@ -206,5 +199,9 @@ mod test {
split_by_grid(-2.0, -6.0, 5.0),
vec![(-5.0, -3.0), (-6.0, -1.0)]
);
// сценарии с нулевой сеткой
assert_eq!(split_by_grid(1.0, 4.0, 0.0), vec![(4.0, 3.0)]);
assert_eq!(split_by_grid(4.0, 1.0, 0.0), vec![(1.0, -3.0)]);
}
}
+22 -2
View File
@@ -1,8 +1,8 @@
use std::time::Duration;
use bevy::{prelude::*, winit::WinitSettings};
use bevy::{ecs::spawn, prelude::*, winit::WinitSettings};
use crate::domain::{Direction, FRAMES_PER_SECOND, Inert, SNAKE_VELOCITY, Velocity};
use crate::domain::{Direction, FRAMES_PER_SECOND, GRID_SIZE, Inert, SNAKE_VELOCITY, Velocity};
/// Инициализация игрового мира
pub fn startup(mut commands: Commands, mut winit: ResMut<WinitSettings>) {
@@ -51,5 +51,25 @@ pub fn startup(mut commands: Commands, mut winit: ResMut<WinitSettings>) {
},
ChildOf(head),
));
for x in -20..=20 {
commands.spawn((
Sprite::from_color(Color::srgb(1.0, 1.0, 0.5), vec2(1.0, 2000.0)),
Transform {
translation: vec3(x as f32 * GRID_SIZE as f32, 0.0, -1.0),
..Default::default()
},
));
}
for y in -20..=20 {
commands.spawn((
Sprite::from_color(Color::srgb(1.0, 1.0, 0.5), vec2(2000.0, 1.0)),
Transform {
translation: vec3(0.0, y as f32 * GRID_SIZE as f32, -1.0),
..Default::default()
},
));
}
commands.spawn(Camera2d);
}