smart-house-web: leptos эсперименты

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@@ -3,83 +3,47 @@ use leptos::prelude::*;
#[component] #[component]
fn App() -> impl IntoView { fn App() -> impl IntoView {
let (value, set_value) = signal(0); let (value, set_value) = signal(Ok(0));
let is_odd = move || value.get() & 1 == 1;
let odd_text = move || if is_odd() { Some("How odd!") } else { None };
view! { view! {
<h1>"Control Flow"</h1> <h1>"Error Handling"</h1>
<label>
// Simple UI to update and show a value "Type a number (or something that's not a number!)"
<button on:click=move |_| *set_value.write() += 1> <input type="number" on:input:target=move |ev| {
"+1" // when input changes, try to parse a number from the input
</button> set_value.set(ev.target().value().parse::<i32>())
<p>"Value is: " {value}</p> }/>
// If an `Err(_) had been rendered inside the <ErrorBoundary/>,
<hr/> // the fallback will be displayed. Otherwise, the children of the
// <ErrorBoundary/> will be displayed.
<h2><code>"Option<T>"</code></h2> <ErrorBoundary
// For any `T` that implements `IntoView`, // the fallback receives a signal containing current errors
// so does `Option<T>` fallback=|errors| view! {
<div class="error">
<p>{odd_text}</p> <p>"Not a number! Errors: "</p>
// This means you can use `Option` methods on it // we can render a list of errors
<p>{move || odd_text().map(|text| text.len())}</p> // as strings, if we'd like
<ul>
<h2>"Conditional Logic"</h2> {move || errors.get()
// You can do dynamic conditional if-then-else .into_iter()
// logic in several ways .map(|(_, e)| view! { <li>{e.to_string()}</li>})
// .collect::<Vec<_>>()
// a. An "if" expression in a function
// This will simply re-render every time the value
// changes, which makes it good for lightweight UI
<p>
{move || if is_odd() {
"Odd"
} else {
"Even"
}}
</p>
// b. Toggling some kind of class
// This is smart for an element that's going to
// toggled often, because it doesn't destroy
// it in between states
// (you can find the `hidden` class in `index.html`)
<p class:hidden=is_odd>"Appears if even."</p>
// c. The <Show/> component
// This only renders the fallback and the child
// once, lazily, and toggles between them when
// needed. This makes it more efficient in many cases
// than a {move || if ...} block
<Show when=is_odd
fallback=|| view! { <p>"Even steven"</p> }
>
<p>"Oddment"</p>
</Show>
// d. Because `bool::then()` converts a `bool` to
// `Option`, you can use it to create a show/hide toggled
{move || is_odd().then(|| view! { <p>"Oddity!"</p> })}
<h2>"Converting between Types"</h2>
// e. Note: if branches return different types,
// you can convert between them with
// `.into_any()` or using the `Either` enums
// (`Either`, `EitherOf3`, `EitherOf4`, etc.)
{move || match is_odd() {
true if value.get() == 1 => {
// <pre> returns HtmlElement<Pre>
view! { <pre>"One"</pre> }.into_any()
},
false if value.get() == 2 => {
// <p> returns HtmlElement<P>
// so we convert into a more generic type
view! { <p>"Two"</p> }.into_any()
} }
_ => view! { <textarea>{value.get()}</textarea> }.into_any() </ul>
}} </div>
}
>
<p>
"You entered "
// because `value` is `Result<i32, _>`,
// it will render the `i32` if it is `Ok`,
// and render nothing and trigger the error boundary
// if it is `Err`. It's a signal, so this will dynamically
// update when `value` changes
<strong>{value}</strong>
</p>
</ErrorBoundary>
</label>
} }
} }