Проектная работа - WIP
This commit is contained in:
+3
-100
@@ -2,6 +2,9 @@ use bevy::prelude::*;
|
||||
|
||||
use crate::domain::{Direction, GRID_SIZE, GridBarier, Head, Inert, SnakePath, Velocity};
|
||||
|
||||
mod tools;
|
||||
use tools::*;
|
||||
|
||||
/// Система поворота головы змеи
|
||||
pub fn head_rotation(
|
||||
input: Res<ButtonInput<KeyCode>>,
|
||||
@@ -49,103 +52,3 @@ pub fn moving(
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Разбиение изменения координаты по границам сетки
|
||||
fn split_by_grid(src: f32, dst: f32, grid: f32) -> Vec<(f32, f32)> {
|
||||
if grid <= 0.0 {
|
||||
return vec![(dst, dst - src)];
|
||||
};
|
||||
|
||||
let old_grid = src / grid;
|
||||
let new_grid = dst / grid;
|
||||
|
||||
let old_grid_right = old_grid.ceil();
|
||||
let new_grid_right = new_grid.ceil();
|
||||
|
||||
let mut output = Vec::with_capacity(2);
|
||||
if src < dst {
|
||||
let mut src: f32 = src;
|
||||
for step in old_grid_right as i32..new_grid_right as i32 {
|
||||
let step = step as f32 * grid;
|
||||
if step != src {
|
||||
output.push((step, step - src));
|
||||
}
|
||||
src = step;
|
||||
}
|
||||
output.push((dst, dst - src));
|
||||
} else {
|
||||
let mut dst: f32 = dst;
|
||||
for step in new_grid_right as i32..old_grid_right as i32 {
|
||||
let step = step as f32 * grid;
|
||||
if step != dst {
|
||||
output.push((dst, dst - step));
|
||||
}
|
||||
dst = step;
|
||||
}
|
||||
output.push((dst, dst - src));
|
||||
output.reverse();
|
||||
}
|
||||
output
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod test {
|
||||
use crate::gameplay::*;
|
||||
|
||||
#[test]
|
||||
fn test_split_by_grid() {
|
||||
// движение вправо
|
||||
assert_eq!(split_by_grid(1.0, 4.0, 5.0), vec![(4.0, 3.0)]);
|
||||
assert_eq!(split_by_grid(3.0, 5.0, 5.0), vec![(5.0, 2.0)]);
|
||||
assert_eq!(split_by_grid(3.0, 6.0, 5.0), vec![(5.0, 2.0), (6.0, 1.0)]);
|
||||
assert_eq!(split_by_grid(3.0, 10.0, 5.0), vec![(5.0, 2.0), (10.0, 5.0)]);
|
||||
assert_eq!(
|
||||
split_by_grid(3.0, 11.0, 5.0),
|
||||
vec![(5.0, 2.0), (10.0, 5.0), (11.0, 1.0)]
|
||||
);
|
||||
assert_eq!(split_by_grid(-2.0, 3.0, 5.0), vec![(0.0, 2.0), (3.0, 3.0)]);
|
||||
assert_eq!(
|
||||
split_by_grid(-6.0, 7.0, 5.0),
|
||||
vec![(-5.0, 1.0), (0.0, 5.0), (5.0, 5.0), (7.0, 2.0)]
|
||||
);
|
||||
assert_eq!(
|
||||
split_by_grid(-6.0, -2.0, 5.0),
|
||||
vec![(-5.0, 1.0), (-2.0, 3.0)]
|
||||
);
|
||||
|
||||
// движение влево
|
||||
assert_eq!(split_by_grid(4.0, 1.0, 5.0), vec![(1.0, -3.0)]);
|
||||
assert_eq!(split_by_grid(5.0, 3.0, 5.0), vec![(3.0, -2.0)]);
|
||||
assert_eq!(split_by_grid(6.0, 3.0, 5.0), vec![(5.0, -1.0), (3.0, -2.0)]);
|
||||
assert_eq!(
|
||||
split_by_grid(10.0, 3.0, 5.0),
|
||||
vec![(5.0, -5.0), (3.0, -2.0)]
|
||||
);
|
||||
assert_eq!(
|
||||
split_by_grid(11.0, 3.0, 5.0),
|
||||
vec![(10.0, -1.0), (5.0, -5.0), (3.0, -2.0)]
|
||||
);
|
||||
assert_eq!(
|
||||
split_by_grid(3.0, -2.0, 5.0),
|
||||
vec![(0.0, -3.0), (-2.0, -2.0)]
|
||||
);
|
||||
assert_eq!(
|
||||
split_by_grid(7.0, -6.0, 5.0),
|
||||
vec![(5.0, -2.0), (0.0, -5.0), (-5.0, -5.0), (-6.0, -1.0)]
|
||||
);
|
||||
assert_eq!(
|
||||
split_by_grid(-2.0, -6.0, 5.0),
|
||||
vec![(-5.0, -3.0), (-6.0, -1.0)]
|
||||
);
|
||||
|
||||
// сценарии с нулевой сеткой
|
||||
assert_eq!(split_by_grid(1.0, 4.0, 0.0), vec![(4.0, 3.0)]);
|
||||
assert_eq!(split_by_grid(4.0, 1.0, 0.0), vec![(1.0, -3.0)]);
|
||||
|
||||
// Сценарии со стартом в узле сетки
|
||||
assert_eq!(split_by_grid(0.0, 1.5, 5.0), vec![(1.5, 1.5)]);
|
||||
assert_eq!(split_by_grid(5.0, 7.0, 5.0), vec![(7.0, 2.0)]);
|
||||
assert_eq!(split_by_grid(0.0, -1.5, 5.0), vec![(-1.5, -1.5)]);
|
||||
assert_eq!(split_by_grid(5.0, 3.0, 5.0), vec![(3.0, -2.0)]);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user