Проектная работа - WIP
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@@ -2,7 +2,7 @@ use std::{fmt::Display, ops::Deref};
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use bevy::transform::components::Transform;
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use crate::domain::GRID_SIZE;
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use crate::domain::{Direction, GRID_SIZE};
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#[derive(Clone, Copy, Default, Debug, PartialEq, Eq, PartialOrd, Ord, Hash)]
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pub struct Position {
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@@ -14,6 +14,15 @@ impl Position {
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pub fn new(x: i8, y: i8) -> Self {
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Self { x, y }
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}
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pub fn change(&mut self, direction: &Direction) {
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match direction {
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Direction::Up => self.y += 1,
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Direction::Left => self.x -= 1,
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Direction::Down => self.y -= 1,
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Direction::Right => self.x += 1,
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}
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}
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}
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impl Display for Position {
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@@ -1,8 +1,54 @@
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use bevy::prelude::*;
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use std::{collections::HashMap, fmt::Debug};
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use std::collections::HashMap;
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use crate::domain::{Direction, Position};
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/// Путь змеи
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#[derive(Resource, Default, Debug, Deref, DerefMut)]
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pub struct SnakePath(HashMap<Position, Direction>);
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#[derive(Resource)]
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pub struct SnakePath {
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positions: HashMap<Position, Direction>,
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fresh: Option<Position>,
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}
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impl SnakePath {
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pub fn new() -> Self {
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SnakePath {
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positions: HashMap::with_capacity(16),
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fresh: None,
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}
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}
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pub fn push(&mut self, position: Position, direction: Direction) -> bool {
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if let Some(_) = self.positions.get(&position) {
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if let Some(fresh) = self.fresh {
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if position == fresh {
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self.positions.insert(position, direction);
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return true;
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}
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}
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return false;
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}
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self.positions.insert(position, direction);
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self.fresh = Some(position);
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return true;
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}
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pub fn peek(&mut self, position: &Position) -> Option<Direction> {
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if let Some(fresh) = self.fresh {
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if fresh == *position {
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self.fresh = None;
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}
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}
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self.positions.get(position).cloned()
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}
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pub fn drop(&mut self, position: &Position) {
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self.positions.remove(position);
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}
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}
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impl Default for SnakePath {
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fn default() -> Self {
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Self::new()
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}
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}
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+19
-11
@@ -15,20 +15,32 @@ pub fn head_rotation(
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let (mut transform, direction) = query.into_inner();
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let translation = transform.translation.clone();
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let cur_pos = Position::from(&*transform);
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let dst_pos = direction.dst_pos(&*transform);
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let mut dst_pos = direction.dst_pos(&*transform);
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let mut new_direction = direction.clone();
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new_direction.rotate_left();
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snake_path.insert(dst_pos, new_direction);
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if !snake_path.push(dst_pos, new_direction) {
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trace!("try 1 failed: cannot push [{dst_pos} => {new_direction}] into SnakePath");
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dst_pos.change(&direction);
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if !snake_path.push(dst_pos, new_direction) {
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trace!("try 2 failed: cannot push [{dst_pos} => {new_direction}] into SnakePath");
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}
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}
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transform.rotation = new_direction.orientation();
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trace!("running {direction} at {cur_pos} {translation}: go {new_direction} on {dst_pos}");
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} else if input.just_pressed(KeyCode::ArrowRight) {
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let (mut transform, direction) = query.into_inner();
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let translation = transform.translation.clone();
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let cur_pos = Position::from(&*transform);
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let dst_pos = direction.dst_pos(&*transform);
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let mut dst_pos = direction.dst_pos(&*transform);
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let mut new_direction = direction.clone();
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new_direction.rotate_right();
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snake_path.insert(dst_pos, new_direction);
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if !snake_path.push(dst_pos, new_direction) {
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trace!("try 1 failed: cannot push [{dst_pos} => {new_direction}] into SnakePath");
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dst_pos.change(&direction);
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if !snake_path.push(dst_pos, new_direction) {
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trace!("try 2 failed: cannot push [{dst_pos} => {new_direction}] into SnakePath");
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}
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}
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transform.rotation = new_direction.orientation();
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trace!("running {direction} at {cur_pos} {translation}: go {new_direction} on {dst_pos}");
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}
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@@ -37,7 +49,7 @@ pub fn head_rotation(
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/// Система движения змеи
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pub fn snake_moving(
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time: Res<Time<Fixed>>,
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snake_path: Res<SnakePath>,
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mut snake_path: ResMut<SnakePath>,
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query: Query<(&mut Transform, &mut Direction, &Velocity, Entity, Has<End>), Or<(With<Head>, With<Tail>, With<End>)>>,
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mut commands: Commands,
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) {
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@@ -55,7 +67,7 @@ pub fn snake_moving(
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if let Some(second) = splited.next() {
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let delta = second.1.abs();
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let pos = Position::from(&*transform);
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if let Some(dir) = snake_path.get(&pos) {
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if let Some(dir) = snake_path.peek(&pos) {
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trace!("set new direction for {entity} in {pos} --> {dir}");
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*direction = dir.clone();
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}
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@@ -69,11 +81,7 @@ pub fn snake_moving(
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// если это кончик хвоста, то нужно очистить [SnakePath] за собой
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if has_end {
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commands.queue(move |world: &mut World| {
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if let Some(mut snake_path) = world.get_resource_mut::<SnakePath>() {
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snake_path.remove(&pos);
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}
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});
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snake_path.drop(&pos);
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}
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}
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}
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