Проектная работа - WIP
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@@ -1,3 +1,5 @@
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use std::collections::HashMap;
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use bevy::prelude::*;
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pub const FRAMES_PER_SECOND: u8 = 24;
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@@ -5,16 +7,28 @@ pub const GRID_SIZE: u8 = 48;
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pub const HEAD_SIZE: u8 = (GRID_SIZE as f32 * 1.1) as u8;
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pub const SNAKE_VELOCITY: u8 = (GRID_SIZE as f32 / 1.0) as u8;
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/// Координатная сетка
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#[derive(Component)]
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pub struct Grid;
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/// Голова змеи
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#[derive(Component)]
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pub struct Head;
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/// Сегмент змеиного хвоста
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#[derive(Component)]
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pub struct Tail(pub u16);
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pub struct Tail;
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/// Конец змеиного хвоста
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#[derive(Component)]
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pub struct End;
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/// Событие прохождения границы сетки
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#[derive(EntityEvent)]
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pub struct GridBarier(pub Entity);
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/// Направление движения
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#[derive(Component, PartialEq, Clone, Copy)]
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#[derive(Component, PartialEq, Clone, Copy, Debug)]
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pub enum Direction {
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Up,
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Left,
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@@ -81,3 +95,51 @@ pub struct Velocity(pub f32);
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/// Инерция
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#[derive(Component, Default)]
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pub struct Inert(pub Direction);
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/// Путь змеи
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#[derive(Resource, Default, Debug)]
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pub struct SnakePath(HashMap<(i16, i16), Direction>);
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impl SnakePath {
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fn to_key(transform: &Transform) -> (i16, i16) {
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(
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(transform.translation.x / GRID_SIZE as f32).floor() as i16,
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(transform.translation.y / GRID_SIZE as f32).floor() as i16,
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)
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}
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pub fn push(&mut self, transform: &Transform, direction: Direction) {
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let key = SnakePath::to_key(transform);
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self.0.insert(key, direction.clone());
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}
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pub fn pick(&self, transform: &Transform) -> Option<Direction> {
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let key = SnakePath::to_key(transform);
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self.0.get(&key).cloned()
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}
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pub fn pop(&mut self, transform: &Transform) -> Option<Direction> {
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let key = SnakePath::to_key(transform);
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self.0.remove(&key)
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}
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}
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#[cfg(test)]
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mod test {
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use crate::domain::*;
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use std::collections::HashMap;
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#[test]
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fn test_snake_path() {
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let mut snake_path = SnakePath(HashMap::default());
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snake_path.push(&Transform::default(), Direction::default());
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assert_eq!(snake_path.0.len(), 1);
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assert!(snake_path.pick(&Transform::default()) == Some(Direction::default()));
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assert_eq!(snake_path.0.len(), 1);
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assert!(snake_path.pop(&Transform::default()) == Some(Direction::default()));
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assert_eq!(snake_path.0.len(), 0);
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}
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}
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